Sonority review friv game - music, raccoon and talking stones

Sonority is an indie puzzle friv game from a popular online games provider Friv2Online inspired by music. Making your way through hard-to-reach places, you will have to remember the theory of music, correctly arranging the notes. Or just mindlessly poke, which is also interesting.

The story begins with the fact that a very young girl named Esther goes to a mysterious country where people and animals live together and at the same time in harmony. Esther was forced to go on a difficult journey by the illness of a friend who, as we find out in the course of the story, had just been to these wonderful lands. In the same place, it is necessary to look for a medicine - a special melody.

When the main character reaches her destination, she is met by an old and grouchy raccoon, as well as a more good-natured talking stone. True, the cute mammal will then become kinder and even begin to help. Esther does not find a single soul anymore, the journey is delayed, because the music teachers have disappeared somewhere. Is the idyll over?

You will have to learn about this through notes, usually very short, but just as meaningful, from philosophical to religious reflections. But it is much more pleasant to look at the wall paintings, at these moments Esther opens up pieces of her former greatness, as before scientists who explored ancient civilizations. Collecting puzzle after puzzle, the girl gradually opens a picture of what happened in her head. A wonderful country full of mysteries and stories.

But let's do without spoilers, nevertheless, the main thing here is puzzles. In order to overcome the locations in the rock gardens, you need to make the right combinations of several notes (the further you go, the more you need to use them) and use different musical instruments. This allows you to move platforms: raise, lower, rotate, break through walls, etc. You get used to the local mechanics quickly, but just as quickly it becomes more complicated.

After some time, the riddles become more and more difficult and already force short-term memory and attentiveness to tighten up. Given their number per square meter, the brain at some point begins to overheat, and the friv game becomes boring.

I didn't have enough variety. Solving puzzles with progressive difficulty and other "chips" is interesting, but apart from them, there is almost nothing. Notes and chests. And if the annals of ex-residents can simply be read, then chests are also opened thanks to melodies. And in them... music that just plays when you open it. This clearly does not motivate to explore the cramped world. But, if you are a perfectionist, you will have to suffer by visiting non-plot places.

Sonority looks like a typical indie friv game, sometimes very clumsy and unremarkable. Locations are erased from memory after some time, except for some places that are especially well made. But, in general, the art design is still quite pleasant and inviting. And the levels are sometimes surprising. You come up and think: “How to get through?”. It happens that nothing, and you have to come back later!

However, technically everything is not too good. Levitating Esther, sticking out where the trees are and the like is normal. But only the camera is sincerely annoying, which sometimes, trying to help the player, gives out extremely uncomfortable angles. And I also sometimes had to restart the game, because the little adventurer can not always return back to the location if, for example, she is raised on the platform.

Sonority is a pleasant indie friv game with challenging puzzles and will surely attract people who would not mind spending a couple of evenings searching for a cure for the Batam bear and getting to know an ancient place where no music has been heard for a long time. Puzzle lovers and owners of weak computers are advised to try it. But people with a musical education will get the most pleasure.

And it seems to me that the best place for Sonority is on mobile platforms, where the friv game is very easy to imagine. We hope the developers one day port their creation to more platforms.